

Late game pressure is where the Siege giants are a step above the rest of the mercenaries-but no matter the point of the game, if they are left unchecked, you are going to regret not clearing them.” Found on: Dragon Shire, Cursed Hollow, Garden of Terror, Haunted Mines, Blackheart’s Bay, Sky Temple, and Tomb of the Spider Queen. Try to focus on keeping them alive by zoning out your opponents.

“Before level 10 you should not be doing camps if you do not have a member of the team soaking in every lane,” Dreadnaught adds. Which enemy Hero am I anticipating will come to clear this camp?.Do I need help to do this camp quickly?.If I start this camp, am I in danger of being invaded by the enemy?.

Are we going to be able to push with this camp?.

Sneaking enemy camps almost always ends in tragedy, so it’s in your best interest to refrain unless your team is on the same page.Īsk yourself this series of questions every time you consider taking a camp: Obviously, it’s less risky to take camps on your side of the map (safe camps) than it is on your opponent’s side (not-safe camps). You should never take any camp without having a reason for doing so. Map pressure is the tool used to increase the chance of obtaining and maintaining an experience advantage.” When Should I Be Doing Camps? “When you apply pressure at multiple points of the map at once you are buying yourself more time to rotate and more time to make decisions before your opponent. “Map pressure is probably one of the most important aspects of Heroes of the Storm,” said Wade “Dreadnaught” Penfold, former professional player for Tempo Storm and current HGC caster. That team is on the back foot-defending their structures against minion waves, Impalers, Punishers, Hellbats, Armored Gnolls, Grave Golems, Immortals, Cavalry. The team that doesn’t have map pressure is that team responding to it, trying to defuse it. That is the team with the freedom to make decisions. The team winning the race is the team with more map pressure at any given time, demanding a response from their opponents. Every game of Heroes of the Storm is a race between two teams.
